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Hammers are the slowest weapons of the game and deal exclusively blunt damage. They have an uncharged strike which attacks in front of the player and a charged strike which attacks in a much larger range, and in rare cases, can hit those behind the player. Unlike Bows, the player can walk while charging or charged. This category also includes "axe"-type weapons that behave the same way as hammers.

Hold down the button to charge energy and then release it, dealing mighty damage. <Blunt> element attack. You can use this to destroy breakable blocks. You can inflict partial destruction with regular attacks. It's effective against monsters with low <Blunt> resistance. You cannot equip a shield.
-In-game Dictionary.

Buyable HammersEdit

Name Power Percentage Wind-Up Recovery Attack Critical Rate Description Buying Price Selling Price
Village Axe 45~145 6 6 5 5 A big axe. Hard to wield. Walk/Run -4. 6G
Club 35~110 4 5 4 1 Hard, versatile carved wood. Walk/Run -3. 9G
Stone Axe 55~195 7 6 7 10 A blunt weapon made of stone. Walk/Run -8. 8G
Hatchet 42~410 5 7 6 2 For a lumberjack. HP1 title. Walk/Run -6. 20G
Mace 35~130 4 6 7 1 A maneuverable blunt weapon. Walk/Run -3. 40G
War Axe 50~175 6 7 9 6 A blunt weapon made of iron. Walk/Run -4. 60G
Bone Pick 20~135 5 4 11 6 Made from a Lager Man's tooth. Run +10. 90G
Broadaxe 30~140 4 5 9 1 A useful axe. Walk/Run -3. 100G
Sledgehammer 0~333 7 8 15 17 A one-hit kill weapon. Aim title. Walk/Run -12. 390G
Tomahawk 35~155 4 6 10 1 Very handy. Walk/Run -8. 240G
War Hammer 20~220 7 8 13 10 A blunt weapon for the strong. Walk/Run -10. 360G
Dwarven Axe 30~170 4 5 14 2 A weapon for forest denizens. Walk/Run -7. 555G
Orge Club 75~175 5 7 15 8 A fearsome blunt weapon. Walk/Run -10. 760G
Executor 35~165 4 5 13 1 A hardened steel weapon. Walk/Run -8. 980G
Thor Hammer 57~257 9 7 17 15 Highly destructive. Destroy title. Walk/Run -5. 1580G
Berserk 60~150 5 6 18 2 Surprisingly lovely. Walk/Run -8. 1340G
Morning Star 5~175 4 10 14 6 Highly collectable. Walk/Run -7. 1610G
Rune Axe 20~210 6 5 20 5 A magic-infused axe. Walk/Run -3. 1790G
Pretty Mace 40~245 6 7 24 10 A popular mace(?) Splendid title. Walk/Run -6. 2900G
Great Axe 60~315 9 8 26 8 Unwieldy, but powerful. Walk/Run -10. 2220G

Other HammersEdit

Name Power Percentage Wind-Up Recovery Attack Critical Rate Description Selling Price
Caning Club 80~305 12 9 33 17 Its draw is its mass. Walk/Run -30. 484G
Wind Axe 5~205 3 5 20 1 A light axe with the power of wind. Walk/Run +5 (Skyslice title) 1141G
Diablo 55~265 4 6 35 3 A weapon of darkness. Walk/Run -6 666G
Dragon Axe 50~290 6 7 40 5 Feels lighter when you run. Walk -15. 756G
Vajra Hammer 55~235 4 6 80 2 Has a magic stone's energy. Walk/Run -6.
Kaiser 55~280 4 5 125 2 A prestigious axe. Walk/Run -7.
Gaea Hammer 50~430 5 5 333 3 A weapon that shakes the earth. Walk/Run -15.
Rebellion 75~320 4 6 840 2 A bloodthirsty weapon. Very rare. Walk/Run -13.
Angolmois 60~480 5 6 444 9 An axe created out of chaos. Walk/Run -20.
Seraphita 120~440 2 4 1166 3 A celestial weapon. Very light.
Mjolnir 150~705 3 4 1000 15 Foreign material. Very rare. Walk/Run -30.

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