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Abilities are special attacks or magic spells that are earned as a character levels up in a class. There are two classes of abilites: Magic and Weapon Abilities. The primary difference between the two is that Magic can work with any weapon equipped, while Weapon Abilities require the appropriate weapon.

The Main Character can equip up to six abilities in numbered slots. The number on the slot corresponds with Ability artifact spaces in their Magic Circle which modify that ability. Ability Effect boost artifacts only work with Weapon Abilities while MAG Effect boost artifacts only work with Magic. When a Widen is equipped to an Ability artifact space, generally the number of attacks or the size of the area of affect will increase.

Magic[]

Magic spells are learned mainly by the Wizard and Saint classes, though some spells are learned by the other classes as well. These spells can be arranged into three classes: Attack magic, Healing magic and Buffs. Most attack magic comes in Fire and Ice variations.

Attack Magic[]

Name Description Widen
Fire/Ice A single elemental ball, non-piercing 3 way shot fired forward
Flare/Cool Burn A single elemental ball that explodes with splash damage on impact 3 way shot fired forward
Fire/Ice storm Explosion (like Mine trap) fired forwards and backwards, piercing Explosion fired in 4 directions
G. Fire/Ice Homing ball that curves towards the closest enemy 3 way shot locks onto single target
G Flare/Cool Burn Homing ball curves towards the closest enemy then explodes with splash damage 3 way shot locks onto single target
D. Flare/Cool Burn Place a mine where you are standing that explodes after a small amount of time Size +
Fire/Ice Wall Place a pillar of fire/ice directly in front of you that remains for a short time. 2 pillars, one to each side
Fire/Ice Breath Piercing jet of flame or ice (about 1/3rd the length of the fire/ice jet traps) 2 jets side-by-side
Fire/Cool Chaos Combine Fire Wall, Fire storm and Fire spells 4 Firewalls surround player, widened fire

Healing Magic[]

Widen causes the magic effect animation to repeat, but it does not appear that the effect of the spell is tripled in any way.

Name Description Widen
All Heal Evenly heal all Sub Characters Spawn some green lights around you. It will recast the spell for free if you walk in before they disappear, can earn up to 2 bonus heal.
Wound Heal Heal the Sub Character with lowest % of HP Spawn some green lights around you. It will recast the spell for free if you walk in before they disappear, can earn up to 2 bonus heal.
Recover Remove one debuff (randomly chosen if more than one) Spawn some green lights around you. It will recast the spell for free if you walk in before they disappear, can earn up to 2 bonus dispells.
High Recover Remove all debuffs Spawn some green lights around you. It will recast the spell for free if you walk in before they disappear, can earn up to 2 bonus dispells.
Bless Regen effect Same as heals and recovers, but useless because taking the bonus spells doesn't increase the duration nor the effect of the blessing.

Buffs[]

As with the healing magic, using a Widen appears to cause the effect animation to be larger but otherwise does not appear to change the actual effect.

Name Description Widen
Fire/Ice/Mind Resist Increase resistance to Fire/Ice/Mind damage (stacks with diminishing returns) A few seconds shorter but a bit more resistance.
Flame/Ice Weapon Gives physical attack fire/ice element damage Duration x2
G Obtain Enemies drop more money Skill animation is slightly upgraded but no changes on duration/effect.
Awakening Enables Awakening artifact spaces None
Mon LVUP Forward puff of smoke that increases the level of enemies it hits 3-way shot forward

Weapon Abilities[]

Weapon Abilities are special attacks that can be executed when the Main Character has the matching weapon equipped. Each weapon (except for the Staff) has seven abilies with the exception of the Bow which only has six.

Sword[]

Name Description Widen
Single Thrust Piercing forward stab with delay extend reach
Charge Piercing forward dash 1/2 screen width 1 screen width
Multi Thrust 3 forward stabs 3rd stab extends reach
Fire/Ice Slash Forward elemental attack 3 attacks side-by-side
Wave Slash Stab & fire small Mind bullet forward fire 2 bullets forward
Heaven Slash Spin with blade, then throw it Throw three blades

Axe[]

Name Description Widen
Brandish Blunt spin with weapon Hits 4 times instead of 2.
Boomerang Blunt, throw weapon with delay before return, multihit at end of throw Hits 4 times instead of 2 (2 times when launched and 2 times when it comes back).
Multi Chop Blunt, swing then pound ground in front, DEF Destroy Pound twice
ATK/DEF Enhance Increase ATK/DEF Larger effect animation
Spirit Chop Mind attack directly in front Extend reach
Axe Boom Triple Boomerang attack Each axe hits 4 times instead of 2 (2 times when launched and 2 times when it comes back).

Spear[]

Name Description Widen
Pierce Pierce attack with delay Extend reach
Parry Slashing spin attack Hits 3 times instead of 1.
Fire/Ice/Spirit Pierce Pierce attack with Fire/Ice/Mind Element Explode/Splash damage
Fierce Pierce Pierce attack with extended reach attack x3
Pierce Mirage Clone dashes forward and stabs x3 Extend reach

Bow[]

Name Description Widen
Fire/Ice Arrow Fire/ice arrow forward without penetration attack x2
Power Arrow Penetrating arrow attack with SPD destroy attack x2
Multi Arrow 3 forward shots with SPD destroy fire two arrows at a time
Homing Mind arrow that curves towards closest enemy attack x2
Arrow Rain 5-way forward shot attack x2

Dagger[]

Name Description Widen
Vital Spot Slash attack. SPD Destroy attack x2
Inner Blunt Dash forward, slash, dash back to start. ATK/DEF/SPD Destroy clone attack x3, dash back extended
Snipe Become invisible, pierce attack. ATK Destroy attack x3
Dance of Light Forward spinning Mind attack x3 about 1/3rd screen. DEF Destroy attack x4, dash faster about 1.25 screen
Thunderbolt Mind attack nearby enemies. SPD/DEF Destroy More hits
Shadow Run Dash forward 1/2 screen (no diagonals) Dash forward 1 screen width
Illusion Dash forward through enemy then back attack x2. ATK/DEF Destroy None
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